I’m sure by this point you’ve probably guessed, but I love video games, man. The odds are pretty decent that (sadly) I’m never going to get a chance to murder 15 wrongdoers in a span of 10 seconds while giving exactly zero percent of a shit about it, but in video games it’s an everyday thing. Especially in the Assassin’s Creed (AC) series, where you sneak, kill and disappear so fluidly you’ll think you’re Bruce goddamn Lee. So when Ubisoft announced another full-length AC so soon after the last, I was pumped to give the series another run. “Assassin’s Creed: Revelations” is Ubisoft Montreal’s sequel to last year’s “Assassin’s Creed: Brotherhood.” In Revelations, we follow Ezio Auditore da Firenze as he murders his way through Renaissance-era Constantinople, looking for keys to an ancient artifact that would swing the tide of the Assassin/Templar feud. Throughout the story, Ezio uncovers keys that allow him to relive the Crusades through Altair ibn La-Ahad, the protagonist from the original Assassin’s Creed. Ubisoft has announced that although the AC series and the narrative of Desmond Miles will be continued, Revelations concludes the stories of both Ezio and Altair. No complaints here, as both of the story lines are wrapped up well. The gameplay in Revelations is very similar to the gameplay in the rest of the AC series, so much so that if you’ve played any of the previous entries you’ll have absolutely no learning curve. In fact, go back and grab your copy of Buzzbin from February 2011 (you still have that, right? What am I saying? Of course you do) and reread the review of “Brotherhood.” That will save me some time. For those of you who have (shamefully) misplaced your copy, I’ll sum it up for you: a lot of hand-to-hand counter-heavy combat, fluid platforming and a good healthy dose of stealth. There are a few new additions into the folds of Revelations’ core gameplay, one of which is Ezio’s hookblade, which takes the place of his right hidden blade from earlier entries. The hookblade brings minor improvements to combat by way of throws and smoother escapes, and improves platforming by allowing quicker building ascension and the ability to use strategically placed rooftop ropes as high-speed ziplines. Also added to the combat and stealth areas are bombs. Who doesn’t like ziplines or bombs? Well, this game allows you to craft your own grenades (very unlike that time I did at home and got a visit from some very unpleasant ATF agents). Depending on the ingredients, you can create a variety of grenades ranging from nonlethal smoke bombs to hyper-lethal shrapnel bombs. Neither of these additions are major improvements, but they definitely are a step up, which is more than I can say for some other changes. So here we are, you’re playing and playing and remembering all the reasons you love the AC series, when BAM! Ubisoft takes a stinky shit all over your good time with Desmond’s memories sections. Whatever ill-conceived reason they decided to add a shitty first-person platforming is beyond me. If I wanted to play “Portal” — which I suggest you do — I’d play “Portal.” It doesn’t work, it doesn’t fit, and it isn’t fun, plain and simple. Another misstep is the tower-defense-style segments used while defending Assassin-held districts from the attacking Templars. My issue once again is that this is just not “Assassin’s Creed.” If I were playing “Plants vs. Zombies” — which I also suggest you do — this would be great, but when I’m playing AC, I want to sneak up behind suckers and perforate them, loot the body, drop a smoke bomb, then run the hell out of there like Forrest Gump on meth. Oh, and another bummer, they took out all of the Subject 16 puzzles from the last two games, which I thought were a very elegant way to give some backstory. Oh, and it has multiplayer, too. So yeah, Assassin’s Creed is just good. It is, and “AC: Revelations” is no exception. There are definitely a few serious missteps in this one, and it isn’t quite as good as “Brotherhood” but still very worth playing. Especially if you are a fan of the storyline, or series, or feeling like Bruce Lee in general. The basic core gameplay is very much more of the same, which is not a bad thing. As far as the other additions? Come on, Ubisoft. You’re better than that.