
Final Fantasy XIII
By Jess Bennett
After a mere three and a half years of anticipation, Square Enix will ship the English language version of Final Fantasy XIII to America’s controller-ready hands on March 9. It’s been dubbed a true system-seller and a blockbuster. Thousands of fanboy pages and posts, whole sites even, have been dedicated to deconstructing the game’s slowly unfolding details. Every tiny tidbit of news that the publisher had trickled to its fans we’ve sucked down and thirsted for more. All of this anticipation might make you wonder if expectations will be met.
Spoiler alert: they will be.
If this is your first foray into Final Fantasy, first of all, where have you been? Second, while the stories of Final Fantasy never intertwine (except in FFX and FFX2), you’ll be missing the evolution of gaming greatness if you’ve never tangled with Sephiroth, never ridden a chocobo, or never flown in an airship with a rag tag bunch of misfit warriors and a moogle.
If you’re like me, you grew up with this RPG series. Each new installment has marked a moment in time on the ambling path of platform progression, from the NES to this new release on PS3 and Xbox 360. When you first witness the cinematic Shangri-la that is the opening movie, you’ll know you’re home.
In fact, let me know if this sounds familiar to you:
The people of a perpetually peaceful world are irrevocably jarred when the prosperity of their existence becomes endangered… a corrupt governmental entity threatens death or worse…a resistance comes to arms…the journey for justice and truth unfolds… kick-ass battles ensue… good and evil never seemed so uncertain.
Sounds familiar right? Let’s see.
The Story
The action happens in both the floating, high-tech paradise city of Cocoon and the Jurassic realm of Pulse far below.
The fal’Cie; godlike, mechanical entities at the center of Cocoon’s theocracy, are selecting citizens of Cocoon as I’Cie; people who are marked for a “greater purpose.” I’Cie have a choice: they can follow the path to their “Focus” and become permanently transformed into magical crystals, or they can take what’s behind door number two and head down the path of failure, which comes complete with a fate worse than death. Not great options at all.
Enter a resistance group, Team Nora, whose actions indomitably intersect with the will of our lovely leading lady, Lightning. Through a series of events the characters are transformed into I’Cie and seek retribution. Ladies and gentleman, looks like have ourselves a story of Final Fantasy proportions!
The Gameplay
Final Fantasy XIII features diverse, visually stunning and playable characters. Lightning is said to be designed as a female version of FF’s arguably most prolific character, Cloud Strife (FFVII). The graphics are breathtaking, both during the in-game action and in the CG. The detail in the movement, the character features and the various locations is lush and meticulous.
As we saw in FFXII, enemies are visible on screen and there are no random encounters. The Active Time Battle system (ATB) has been entirely rejuvenated with activity moving so fast it can, at times, feel like the real thing. The ATB gauge is segmented so that you can chain powerful attacks together into combos that annihilate your enemies. In your usual team of three, you’ll control the party leader, but for legions of FF fans, you’ll have to summon more battle strategy than ever.
The leveling system in FFXIII has you playing with paradigms; party member setups that can be aggressive, defensive, healing and places in between. You’ll also be working with six job classes, including ravager (spell casters), saboteur (debuffers), synergist (buffers), commando (melee attack), medic (healers) and sentinel (defenders). You can swap in different paradigms at a moment’s notice depending on the way the current battle is playing out.
Players will customize characters with the Crystarium System, something we can only compare to the sphere grid in FFX. The focus of your growth is less on levels and more on skills and attributes. Final Fantasy veterans will appreciate the lack of endless quests to acquire new summons. Each I’Cie character comes complete with his or her own powerful Eidolon to summon, including some familiar faces (Shiva, Bahamut, and Odin). Whether you’re punishing enemies atop your Eidolon in gestalt mode, or fighting alongside it, you’re about to see some of the most spectacular fighting ever served up by an RPG.
If you take your time, dig in and do FFXIII’s rich gameplay the justice it deserves- you’ve got a wondrous 50 or so hours ahead of you on the main plotline.
And if you’re looking for me on March 9 and the days following, I think you’ll know where I’ll be.
Popularity: 13% [?]